Fast Food Frenzy

ABSTRACT

The Fast Food Frenzy board game concept is a race whereby players move along roadways (a series of plural spaces) to collect franchise items from franchise locations around the board. Franchise Items are obtained when players land on franchise spaces. The board&#39;s roadways may replicate actual cities or be fictitious. Token/vehicles represent players. Players have unique attributes subject to Information Drawing cards. Information Drawing Cards, as well as rolling dice, using a spinner, and/or directives provided in the spaces of the roadways direct player movement. The winner is the first player to return to a finishing place with a complete set of franchise items. A Players handbook provides information on how to play.

CROSS-REFERENCE TO RELATED APPLICATIONS

Provisional Application Information: Application No.: 61/305,192; Filing Date: Feb. 17, 2010; Confirmation Number: 1391 to Vincent Alexander Silver; Customer Number: 93868. This non-provisional application is to secure the provisional application.

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH/DEVELOPMENT:

Not Applicable.

REFERENCE TO SEQUENCING LIST, A TABLE, OR COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX:

Not Applicable.

BACKGROUND OF INVENTION:

This invention is a board game. The concept could be adapted to an electronic/digital version. U.S. Patent Classification: Class- 273; Subclass- 236+. (Amusement Devices).

BRIEF SUMMARY OF THE INVENTION:

Fast Food Frenzy is a board game where two or more players drive, or travel by other means of conveyance, along roadways from franchise to franchise (fast food restaurant, family restaurants, chain restaurants, convenience stores, markets, super markets, delis, gas stations, mercantile stores, shops or stores, retail stores and outlets, etc.) in a race to collect required items and return to a finishing place.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING:

Not Applicable.

DETAILED DESCRIPTION OF THE INVENTION:

Fast Food Frenzy is a board game concept. (It may be adaptable to electronic versions). It contains a board or a surface on which to play whose pattern is divided into plural spaces. One or more players can play. Tokens are used to identify players. Dice or a Spinner is used to determine how many spaces a player will move in their turn. The dice or spinner may also determine the order in which the players will play at the outset of the game. Players move within a city- or park-like setting with the object of the game being the first to collect a required set of items and be the first to reach a finish point. Players move within the game, visiting restaurants, markets, or store franchises that provide them with the required items to complete the set. Upon arriving at the place of the franchise/franchise space, players acquire necessary items by drawing from a stack of playing cards which reveal the item. Items collected by players when they arrive at the franchise space may be recorded by either 1) keeping the card that was drawn, or 2) recording the acquisition of the item on a record sheet or card, such as a menu or list. The number and character of required items may be very specific or general. For example, players may be required to acquire one taco for their menu from a restaurant franchise. Or, the player may be required to simply acquire one entrée (such as a taco, or burrito, steak, sandwich, spaghetti, etc.). Players race to obtain all items required and be the first to reach a finishing point.

The Fast Food Frenzy board game concept utilizes routes of transit (such as roads, paths, etc.) which creates a city-like, or park-like setting wherein players move around the board by rolling dice or using a numbered spinner, with the object of collecting required items from restaurants or markets and be the first to reach the finish with a complete set of items. The road or path routes that players travel upon as they commute from franchise to franchise contain spaces which may state directives that may affect the player's movement, or their set of collected items. For example, a board space may indicate that the player must stop there and await his next turn to roll/spin to move again. Or, the board space may indicate that the player may roll and move again immediately. Also contained among the board spaces, may be “question/information” spaces. These spaces direct the player to draw from a separate set of drawing cards which contain player instructions. An information card drawn by a player landing in such a space may direct the player to gain or lose a menu item. Or, the card may direct the player to move to another location, or exchange their set of items with another player, etc.

Fast Food Frenzy is a board game race, that may be timed or not, where players collect food or market items by commuting (walking, running, driving, or other means of conveyance) from one franchise to another and return with all items to a finishing point. Players may all start from the same location OR players may have individual starting places. Players may all finish at one particular location OR players may have individual finishing places.

Samples of tokens that may be used to identify players may be a police car, motorcycle, minivan, 4×4 truck, ambulance, etc. Within the information cards, may be directives specific to each player/token. For example, there may be an information card that allows the motorcycle to “use the carpool lane” indicating that he may roll/spin again on this turn.

There are two ways to play. #1) the basic way to play is that all the plural space within the patterned board game will have either a “stop” or “go” value. Players landing on “stop” spaces must wait until their next turn to move again. Players landing in “go” spaces may roll again in that turn to move again until they reach a “stop” space. #2) in the “advance” version, each plural space in the patterned roadway will contain a street sign. Each street sign will be defined in the rules/player's handbook. For example, a space may contain a sign that says “wrong way,” which may be defined as a space where the players turn is now over and they must proceed in the opposite direction on their next turn.

When players reach a franchise, they receive an item (by drawing a card or using a spinner). They may keep the card or use a list type recording device so that they may return the card to the bottom of the stack of drawing cards. After a player has all necessary items, they must return to the finish first to win. 

1. The Fast Food Frenzy (FFF) board game concept is unique in that players commute (drive, run, etc.) within the “roadways” (comprised of plural spaces) of the playing area in a race to acquire food or market items from a “franchise” and be the first to return to the finish.
 2. The roads may be a replica of an actual city or town, such as Alexandria, Va., or entirely fictitious meandering roadways. 2a. The roadways are comprised of plural spaces that direct player movement.
 3. There are two ways to play: the “basic” way and the “advanced” way. 3a. In the basic way to play, each space in the roadway contains either the word “stop” or “go”. Players who land in a “go” space, roll or spin again and move accordingly. Players landing in a “stop” space must wait until all other players have taken their turn before spinning or rolling again. 3b. In the advance version, players follow the directive of“DMV” (Department of Motor Vehicle) signs. For example, if a player lands in a space that contains a “Speed Limit 50” sign, the player may roll again and continue their turn.
 4. All “DMV” road signs are described and explained in the player's/driver's handbook.
 5. The Fast Food Frenzy game concept uses a “Drivers Handbook”. The Drivers Handbook contains the information on how to play.
 6. In either the basic or advanced version of the way to play the game, players can move in any direction after they have spun or rolled, unless, the players are playing the advanced version and lands on specified spaces indicating that they must continue In the same direction on that turn (The Drivers Handbook explains these spaces).
 7. Other spaces on the board include where players start and finish. 7a. All players may start from one starting place and finish at one finishing place, or another unique feature of FFF is that the board game can be designed so that all players may start from an individual location and return to finish at that individual location. For example, one player may be represented by the “Police Car” and start and finish at the “police station.”
 8. Another unique feature of FFF Is the food or market franchise spaces which may be fictitious or may be of an actual food or market franchise. 8a. Franchises are scattered throughout the board. Players must go to these spaces to obtain market or food items. At each visit to a market or franchise, a player may draw a food or market item card, or use a spinner with franchise items indicated, to obtain items.
 9. Fast Food Frenzy is designed with “Menu/Item” cards. 9a. This unique feature allows players to record the franchise items they acquire so that the franchise item cards may be returned to the stack from which they were drawn. Franchise items may also be removed easily by the design of the menu cards if players are directed to remove items during the play of the game.
 10. Information Cards may also direct players to add, remove, or exchange menu items or whole menus between players. 10a. Within the board game are “information” spaces. These spaces direct players landing on them to draw from the “Information Cards.” (The Information cards may be replicas of the blue rectangular DMV Roadway signs indicating “Information.”) When players land on designated “information spaces” the “information card” they draw will direct the further action or movement.
 11. Tokens identify players. 11a. Tokens such as types of automobiles or other modes of conveyance, such as motorcycles, police cars, trucks, etc., have connected to them advantages and disadvantages contained in the Information Cards described in paragraph [0009a].
 12. The restaurant and market franchises involved in the game may use generic or specific products. The game features National Food Days. 13a. A feature of the game is that it contains references to National Food Days such as National Ice Cream Day (July 15^(th)) which was designated by President Ronald Reagan as the 3^(rd) Sunday of July. 